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HomeBusinessSome Google Search Rivals Lose Footing on Android Plus Strong Buy Alert

Some Google Search Rivals Lose Footing on Android Plus Strong Buy Alert

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Image : Google

“In growing the selection display screen for Europe, we fastidiously balanced offering customers with but extra alternative whereas guaranteeing that we are able to proceed to spend money on growing and sustaining the open-source Android platform for the long-term,” a Google spokeswoman mentioned. Google has defended its use of auctions saying that “a public sale is a good and goal technique to find out which search suppliers are included.”

Google has announced that it will start asking European Android users which browser and search engine they would prefer to use on their devices. In previous news Bing loses out to DuckDuckGo in Google’s new Android search engine ballot- Google will start offering EU users a choice for their default search engine, reports The Verge.

Analyst Price Target on GOOG $1,827.50 â–² (24.60% Upside)Based on 2 analysts offering 12-month price targets for Alphabet Class C in the last 3 months. The average price target is $1,827.50 with a high forecast of $1,970.00 and a low forecast of $1,685.00. The average price target represents a 24.60% increase from the last price of $1,466.64. Source TipRanks

CWEB Analyst see Google stock as a safe bet for long term growth and a great addition to one’s portfolio and upward of $2300 by 2021

 

Why Google’s Wearable Market is Much Better Than Amazon’s

Google Play to  enforce in-app purchase policies and  ease use of third-party Android app stores.

Payments

Apps that employ in-store or in-app purchases must comply with the following guidelines:

In-store purchases:  Developers charging for apps and downloads from Google Play must use Google Play’s payment system.

In-app purchases:

  • Developers offering products within a game downloaded on Google Play or providing access to game content must use  Google Play In-app Billing  as the method of payment.
  • Developers offering products within another category of app downloaded on Google Play must use  Google Play In-app Billing  as the method of payment, except for the following cases:
    • Payment is solely for physical products
    • Payment is for digital content that may be consumed outside of the app itself (e.g. songs that can be played on other music players).
  • In-app virtual currencies must only be used within the app or game title for which they were purchased.
  • Developers must not mislead users about the apps they are selling nor about any in-app services, goods, content, or functionality offered for purchase. If your product description on Google Play refers to in-app features that may require a specific or additional charge, your description must clearly notify users that payment is required to access those features.
  • Apps offering mechanisms to receive randomized virtual items from a purchase (i.e. “loot boxes”) must clearly disclose the odds of receiving those items in advance of purchase.
Here are some examples of products supported by Google Play In-app Billing:

  • Virtual game products, including coins, gems, extra lives or turns, special items or equipment, characters or avatars, additional levels, or playtime.
  • App functionality or content, such as an ad-free version of an app or new features not available in the free version.
  • Subscription services, such as streaming music, video, book, or other media services; digital publications, including when bundled with a physical edition; and social networking services.
  • Cloud software products, including data storage services, business productivity software, and financial management software.

Here are some examples of products not currently supported by Google Play In-app Billing:

  • Retail merchandise, such as groceries, clothing, housewares, and electronics.
  • Service fees, including taxi and transportation services, cleaning services, food delivery, airfare, and event tickets.
  • One-time membership fees or recurring dues, including gym memberships, loyalty programs, or clubs offering accessories, clothing, or other physical products.
  • One time-payments, including peer-to-peer payments, online auctions, and donations.
  • Electronic bill payment, including credit card bills, utilities, and cable or telecommunications services.

Source : Google Search

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